Camp Half Blood
Camp Half Blood
Gearing
Weapons



Imprints



Helmet

Pauldron

Chest

Legs

Gauntlets

Boots

Synergies






Skills

Basic
Soul Guide
Attack 1 enemy (6%HP+60%ATK) 2 times. If the enemy is defeated, has 75% chance to place [Despair] for 1 turn on all enemies.
Awakening 3:
If the enemy is defeated, also steal 20% Divinity from all enemies.
Damage: 466 (233 x 2 hit(s)) to Target Enemy
Level Upgrades
Level 1: Damage +5%
Level 2: Effect Chance +5%
Level 3: Damage +10%
Level 4: Effect Chance +10%
Level 5: Damage +10%
Level 6: Effect Chance +10%

Core
Embalming Blast
Attack all enemies (13%HP+85%ATK)with a 75% chance to place [Corrupt] and [INIT Down II] for 2 turns.
Awakening 1:
If an enemy is defeated, Decrease the cooldown of this ability by 1 turn.
Cooldown: 4 turn(s)
Damage: 442 to All Enemies
Level Upgrades
Level 1: Damage +5%
Level 2: Effect Chance +5%
Level 3: Damage +10%
Level 4: Effect Chance +10%
Level 5: Effect Chance +10%
Level 6: Cooldown +1

Ultimate
Tomb Watcher
Attack all enemies (17%HP+100%ATK). If this hero’s HP is below 50%, heals this hero by 30% of the damage inflicted. If this Hero’s HP is above 50%, place [Barrier] for 30% of the damage inflicted.
Barrier: 169 (30% of damage) to Self
Heal: 169 (30% of damage) to Self
Damage: 562 to All Enemies
Divinity: Gain 100 Divinity whenever an enemy is defeated. Gain 200 if they were defeated by Soul Guide.
Level Upgrades
Level 1: Damage +5%
Level 2: Damage +10%
Level 3: Healing +10%
Level 4: Barrier +10%
Level 5: Divinity Cost -40
Level 6: Divinity Cost -80

Passive
Weigh the Scales
When a hero is defeated, increase this hero’s turn meter by 20%.
Awakening 5:
If the hero is an enemy, place [Banish] for 1 turn. If the hero is an ally, gain 200 Divinity.
Skill Order:
S3 > S2 > S1


